Find an expert

We put this list together from the experts in our community, so that they can share advice on supporting and growing your project. The Video Game Industry Development Organization cannot vouch for the outcome of any collaboration. 

Nikolay Velichkin

Companies: Plarium, Room8 Studio, Playrix, Long Tale Games

Areas of expertise:
An expert on the mobile game market and mobile development, and on blockchain games.

Preferred formats of cooperation:
- taking part in industry events as an expert (jury, panels, project assessment)
- podcasts about the game industry
- preparing analytical material within his areas of expertise

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Miroslava Valkevich

Business development experience at DonationAlerts and Boosty. 

Areas of expertise:
- interactive formats on streams (raising engagement with content, new ways of monetizing video games, making advertising work harder)
- growing the business of streamers and bloggers (raising the average order value, opening new sources of income)
- monetization of streams and blogs

Preferred formats of cooperation:
- speaking at events
- interviews with the media strictly as an independent expert on the market, not about DonationAlerts and Boosty
- project assessment
- sitting on juries

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Nikita Sotnikov

Companies: Oyster Egg, New Jerty Team

Areas of expertise:
Worked on Ultimate Bowmasters and the podcast The Psychology of Video Games; brings the point of view of independent development.

Preferred formats of cooperation:
- speaking as an expert in game design, sitting on juries and assessing projects at various stages
- comment for the media on subjects within his field; less likely to take part in events
- help with setting up development processes and taking games from idea to release
- reading player behavior and building addictive mechanics

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Rostislav Mikheev

Company: Elverils

Areas of expertise:
Programming, computer graphics, engines, consoles (Xbox, PlayStation, Switch and older ones), iOS and macOS, porting, Steam/GOG/EGS integration, management and planning. Has spoken at various events as a speaker and an expert or judge, talked to the media and written articles.

Preferred formats of cooperation:
Advice and help with the technical side of projects, in particular:
- porting and development for the popular platforms (consoles and PC)
- optimizing projects (Unity, Unreal Engine and custom engines)
- rendering and graphics APIs
- technical QA for consoles and certification
- integrating the Steam/GOG/EGS/WeGame/PSN/Microsoft services.

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Evgeny Dobrelya

An expert in game marketing with an emphasis on the creative side.

PC and consoles:
- research into the market, the competition and the target audience of a project, allowing for its specifics
- marketing and communication strategy for promoting PC and console projects
- storytelling
- creative material for promoting PC and console projects (art, trailers, landing pages, store page design, branding and more)

Mobile projects:
- strategy for developing creatives for mobile projects
- building and running creative teams producing marketing creatives for mobile user acquisition

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Vasily Vasilchenko

B&D Institute of Business and Design
Areas of expertise:

- working with game publishers and investors
- presenting games, submitting demos, pitch decks and roadmaps
- working with bloggers and streamers (YouTube, Twitch and so on)
- working with press releases

Available to comment in the media on how Russian companies work with foreign partners and foreign companies. Expert assessment and comment on PR and press releases.

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Viktor Storublev

Company: Herbarium Games

Areas of expertise:
- player psychology in the context of hyper-casual games
- the needs and the specifics of UI/UX for the mobile and hyper-casual segment

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Andrey Zyazev

Producer on the Tong project (MVP in preparation), co-producer of Walking Cities (prototyping), adviser to the AntLaws startup

Preferred formats of cooperation:
- advisory support for newcomers to the industry across a range of tasks (marketing, development and so on)
- help with finding staff or approaching investors and publishers (including help with the pitch, the budget plan and contacts).

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Alexey Panin

Areas of expertise: developing games and products in Unity, entering software into the Russian register of domestic software, projects in geodesy and cartography

Preferred formats of cooperation:
- taking part in industry events as an expert on game project development
- publishing information about projects of interest in the media

Available for consultation on:
- developing games and projects in Unity
- obtaining patents and registering software and games in the Russian software register
- getting games onto Steam and the specifics of working with it.

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Artem Baltser

Areas of expertise:
- backend development in Java/Kotlin of high-load distributed services and multiplayer
- web frontend development of games

Preferred formats of cooperation:
- one-to-one consultations for developers, CTOs and systems analysts
- help with hiring Java developers and leads
- help with judging at events

Available for consultation on:
- building multiplayer in Java/Kotlin
- optimizing Java applications
- microservice architecture
- choosing a technology stack

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Grigory Aleksanin

Company: Game Forest

Areas of expertise:
- publishing mobile casual games on the global market
- metrics and analytics of mobile games
- building development teams and the process of making and releasing games
- game engine development

Preferred formats of cooperation:
- help with publishing mobile games on the global market
- help with setting up analytics and with reading and interpreting metrics
- consulting on how to organize the development of game projects
- taking part in events as an expert (jury, panels, project assessment)
- speaking at events

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Evgeny Ponomarev

Company: Earworm, producer and CEO. More than 20 years in game development and game business planning

Areas of expertise:
- mobile games in the survival, RPG and action-slasher genres
- PC games in the card battler and simulator genres
- product analytics and managing the game economy
- teaching game disciplines (SkillFactory, Innopolis University)
- crisis management of game teams at early and late stages of production

Preferred formats of cooperation:
- crisis management of products and teams
- writing a detailed business plan for a game
- mobile game development (midcore)
- outsourced animation

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