Find an expert

We put this list together from the experts in our community, so that they can share advice on supporting and growing your project. The Video Game Industry Development Organization cannot vouch for the outcome of any collaboration. 

Alexander Romashkov

Narrative design lead on Atomic Heart (2020–2024), author of the Grimshade and DroneBoy projects, expert of VIDO and the Video Game Factory.

Areas of expertise:
- narrative game design, working with the emotions and the expectations of players
- creating characters, building the story, the quest structure and the narrative mechanics
- working with sound studios and localization studios

Preferred formats of cooperation:
- consulting and expert assessment
- lectures and educational formats
- project roles and positions
- sitting on juries and expert councils

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Renat Nezametdinov

Company: Developers Unknown

Preferred formats of cooperation:
- developing video games for a range of platforms, from PC to mobile
- setting up and running project development of game products
- design and product management of video games

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Maria Polunina

Founder and head of the creative legal agency Silver Knight. Patent attorney No. 2744

Areas of expertise:
- trademarks
- copyright
- creating and registering brands in Russia and abroad
- contracts and paperwork
- tax and other benefits for IT companies (Ministry of Digital Development)
- advertising law
- personal data

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Konstantin Saushev

Company: Triluna Games, lead level designer

Areas of expertise:
- level design: the full cycle of building a working location
- game design: writing vision documents for R&D projects
- development in Unity and Unreal Engine

Preferred formats of cooperation:
- one-to-one consultations and mentoring for developers
- help with setting up and standardizing project documentation
- judging and expert assessment at industry events
- podcasts and other media formats

Available for consultation on:
- building locations in Unity and Unreal
- GDD documentation
- designing space for particular genres
- choosing a technology stack for level design

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Astemir Pagov

Lawyer, company: DataCase.

Areas of expertise: 

- legal opinions and advice on intellectual property and information protection;

- support with alternative dispute resolution; 

- writing articles and chapters of monographs on the subject.

Preferred formats of cooperation:

- consulting on IP/IT and game development;

- taking part in events;

- talking to the media about the legal regulation of the video game market;

- taking part in industry research.

Available for consultation on:

- protecting copyright in game content,

- drafting EULAs and contracts with developers and publishers;

- dispute resolution mechanisms;

- personal data and cybersecurity;

- local regulation in foreign jurisdictions.

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Alexander Vetushinsky

B&D Institute of Business and Design, Faculty of Philosophy of Moscow State University

Areas of expertise:
The philosophy of play, academic game studies, the history of games, the history of video games, game design methodologies, the theory and practice of gamification, education in game development

Preferred formats of cooperation:
- consulting on gamification and game thinking (design, documentation, rollout)
- lectures and master classes on the historical, theoretical and applied sides of video games
- expert review of game projects from a conceptual standpoint.


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Yan Yankeloyts

Business development director at Overmobile

Preferred formats of cooperation:

- advisory support for developers (marketing, development and so on)
- taking part in industry events as an expert on running mobile browser games
- commenting in the media on the current state of the market, on research and on the history of the industry.

Available for consultation on:

- the game industry, Russia in particular
- HTML5 mobile games with in-app monetization
- promotion and marketing in game development
- payment solutions for games

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Sergey Panferov

An industry expert with experience of running studios, a publishing house and game platforms. Executive MBA, Stockholm School of Economics.

Areas of expertise:
- development and publishing of games (iOS, Android, PC, PlayStation, Xbox)
- producing and running game startups
- scaling teams and products

Preferred formats of cooperation:
- mentoring and advising founders
- strategy sessions for game teams

Available for consultation on:
- launching and growing a game startup
- producing games and bringing them to market
- the usual mistakes, and shortcuts, for teams starting out

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Yury Sirotkin

Game designer, author of the Telegram channel Game Design Practice

Preferred formats of cooperation:
- running workshops in the Invent a Game / Pitch Your Game / Game Concept series
- lectures on Introduction to Game Design, How to Write a Game Concept Document, Running a Community of Game Developers
- running competitions in writing GDDs (game design documentation)
- running game jams
- running marathons for building a game prototype
- running game development quizzes and other competitive and educational events for game developers.

Also available as an ambassador for brands and activities of interest within the Game Design Practice community.

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Ilya Davydov (Maddyson)

An expert in digital content and video games, founder of the game studio Mehsoft.

Areas of expertise:
- media strategy and holding an audience's attention
- viral content and viral marketing
- managing player expectations and loyalty through pre-production and launch
- publishing and running independent game projects
- building a distinctive authorial voice and narrative
- creative producing and writing game scripts

Preferred formats of cooperation:
- consulting and expert assessment of the commercial potential of large projects
- lectures and master classes (remote)
- sitting on the juries of professional competitions and on expert councils (remote)
- media partnership and promotion of large industry initiatives

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Anatoly Kazakov

HSE Art and Design School

Areas of expertise:
- the game design competency matrix
- teaching game design in Russia and elsewhere

Beyond the educational track, provides consulting on setting up and assembling systemic game design for projects at early and middle stages of readiness.  

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Bogdan Shiriton

Areas of expertise:
Experience of running tournaments and working with esports arenas

Preferred formats of cooperation:
Taking part in esports events, covering the difficulty of drawing an audience, the small number of potential sponsors and so on.
Available to take part in pitch sessions for multiplayer games.

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