Слайдер - 1
01 / 03

An annual B2B conference bringing together experts, developers and business Register

The focus is on game engines, graphics, artificial intelligence, online infrastructure, and the use of game technology in other fields. The conference is a place for professional dialogue, for sharing experience and for finding new room to grow where game development meets technology.

Venue: Voznesensky pereulok 22. Please bring your passport 

Become a conference speaker

Conference sessions

Slide №1
Slide №2
Slide №3
01 / 03
Свайп влево
11:00–12:30 Game engines as universal tools: how game engines are changing non-game industries, and physics in games

- Alexander Kazmin, CEO of GameSTUL!, founder of the GoPinball Pinball Museum
- Alexey Koptsev, director general of SibArtisans studio
- Daniil Tuseev, producer of the IL-2 game series
- Dmitry Ogorodnikov, ex-Head of PR at Escape from Tarkov, creative producer at Nomion Inc
- Victor Masalov, former director of game technology at Wargaming, founder and director of Tachanka Tech, head of development of the Mechanicum server platform for video games, CTO of Indie Go Fund

The list of speakers is still growing

12:45–14:00 Gamifying non-game systems: how games teach, motivate and prompt action

- Alexander Ardashev, head of gamification at TrendSurfers, chair of the gamification committee
- Sergey Panferov, founder of Mehen Games, ex-Head of PC & Console at My.Games, mentor
- Maxim Zaytsev, CEO of Digital Lab Games
- Sergey Golubkin, founder of the board game publisher GEMENOT and the digital games studio Gemenot Digital
- Ekaterina Kuldina, HSE Art and Design School, curator of the course Product Gamification and Useful Games
- Oleg Kokhtenko, product manager at MegaFon

Moderator: Alexander Karimov, public relations consultant in game development, SoftClub, expert of the Video Game Industry Development Organization

14:30–15:30 Learning through games: GBL methodologies

- Andrey Latyshev, director of the School 21 campus, Sber, in Veliky Novgorod, adviser to the rector of NovSU on strategic development, head of the master's programme Game Technology in Business and Education
- Denis Bekasov, senior lecturer at the IU7 department of Bauman Moscow State Technical University
- Elizaveta Lobanova, director of the School of Education (Universal University), learning experience designer, developer of educational games
- Mikhail Kovalenko, senior lecturer at the game industry department of RTU MIREA, director of deep corp., co-founder of AIKU studio, mentor to technology startups
- Ekaterina Kuldina, HSE Art and Design School, curator of the course Product Gamification and Useful Games

15:30–16:30 Regulating games: age, data, safety

- Roman Lukyanov, managing partner at Semenov&Pevzner, chair of the Creative Industries Commission of the Russian Bar Association, PhD in Law
- Veronika Strogoleva, head of artificial intelligence development at the Ministry of Digital Development
- Vasily Ovchinnikov, director general of VIDO
- Vasily Maguryan, ex-CEO of My.Games, ex-CEO of VK Play, director general of Igrovoy Holding
- Gulnara Agamova, director general of ANO Creative Industries Agency

16:45–17:45 Optimisation and QA: making a project fly on weak hardware without breaking after every patch

- Yaroslav Andreev, developer of the Aurora mobile OS at Open Mobile Platform
- Alexey Yarovit, founder and head of the studio and production centre Kin-Dza-Dza Games
- Kirill Yakovlev, head of QA at Indie-Go
- Anton Kudryavtsev, game director at CarX Technologies

Moderator: Maxim Nikolaev, chief operating officer of Clockwork Drakkar studio

17:45–18:45 Uzbekistan: a technology and tax hub for scaling an international game development business

- Sevara Khidoyatova, head of digital product attraction at IT PARK UZBEKISTAN

19:00–20:00 What a narrative designer can take on inside a game design department

- Asya Chashchinskaya, editor-in-chief of Green Pages, screenwriter, director of the Igroprom festival
- Vyacheslav Makarov, independent producer, game designer
- Alexander Romashkov, narrative game designer, 10+ years in game development, expert of the Video Game Factory
- Vasily Skobelev, head of level design at the Narratorika online school, author of the book Level Design in Good Taste
- Maria Kochakova, game writer, narrative designer, indie developer, director of the Narratorika online school, lecturer at the Institute of Business and Design
- Zhan Tyulegenov, ex-Lead Game Designer at Nival, ex-Lead Game Designer at Escape from Tarkov, creative director at Nomion Inc


Become a conference partner

Conference partners

01 / 03
Creative Industries Agency
IT PARK UZBEKISTAN
Computerra — a magazine about science and technology
Igromania
Indie Go
LANGAME
F5 Esports Centre
Hobby World
4game

Conference speakers

Yaroslav Andreev

developer of the Aurora mobile OS at Open Mobile Platform

Alexander Ardashev

head of gamification at TrendSurfers, chair of the Gamification Committee (a community for the growth of gamification culture in Russia)

Alexander Bodrov

deputy director general of the Video Game Industry Development Organization (VIDO)

Sergey Golubkin

founder of the board game publisher GEMENOT and the digital games studio Gemenot Digital

Maxim Zaytsev

CEO of Digital Lab Games, a studio making marketing games, and host of the gamification podcast This Is No Toy

Alexander Kazmin

CEO of GameSTUL! and of the Russian motorsport simulator GoRace, founder of the GoPinball Pinball Museum

Mikhail Kovalenko

senior lecturer at the game industry department of RTU MIREA, director of deep corp., co-founder of AIKU studio, mentor to technology startups.

Anton Kudryavtsev

game director at CarX Technologies

Ekaterina Kuldina

curator of the course Product Gamification and Useful Games at the HSE Art and Design School

Andrey Latyshev

director of the School 21 campus (an educational project of Sber) in Veliky Novgorod

Elizaveta Lobanova

director of the School of Education (Universal University), learning experience designer, developer of educational games

Roman Lukyanov

managing partner at Semenov&Pevzner, chair of the Creative Industries Commission of the Russian Bar Association, PhD in Law

Vasily Maguryan

ex-CEO of My.Games, ex-CEO of VK Play, director general of Igrovoy Holding

Vasily Ovchinnikov

director general of the Video Game Industry Development Organization (VIDO)

Sergey Panferov

founder of Mehen Games, ex-Head of PC & Console at My.Games, mentor

Daniil Tuseev

producer of the IL-2 Sturmovik game series

Gulnara Agamova

director general of the Creative Industries Agency

Asya Chashchinskaya

editor-in-chief of Green Pages, screenwriter, director at the Stanislavsky Theatre

Maria Kochakova

game writer, narrative designer, indie developer, director of the Narratorika online school, lecturer at the Institute of Business and Design.

Oleg Kokhtenko

product manager at MegaFon

Alexey Koptsev

director general of SibArtisans studio

Victor Masalov

former director of game technology at Wargaming, founder and director of Tachanka Tech, head of development of the Mechanicum server platform for video games, CTO of Indie Go Fund

Vasily Skobelev

head of level design at the Narratorika online school, author of the book Level Design in Good Taste

Kirill Yakovlev

head of QA at IndieGo

Marina Burmistrova

minister of culture and archives of the Komi Republic

Sevara Khidoyatova

head of digital product attraction at IT Park Uzbekistan

Andrey Sushchenya

CEO of the studio and production centre Kin-Dza-Dza Games

Veronika Strogoleva

head of artificial intelligence development at the Ministry of Digital Development of Russia

Alexander Karimov

public relations consultant at SoftClub, expert of VIDO

Vyacheslav Makarov

independent producer, game designer, one of the creators of World of Tanks

Alexander Romashkov

narrative director at Mundfish (2020–2024) and narrative producer of Quantum Tit-Bit and DroneBoy, 10+ years in game development, expert of the Video Game Factory

Maxim Nikolaev

chief operating officer of Clockwork Drakkar studio