The focus is on game engines, graphics, artificial intelligence, online infrastructure, and the use of game technology in other fields. The conference is a place for professional dialogue, for sharing experience and for finding new room to grow where game development meets technology.
Venue: Voznesensky pereulok 22. Please bring your passport
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Conference sessions
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Conference partners
Conference speakers
developer of the Aurora mobile OS at Open Mobile Platform
head of gamification at TrendSurfers, chair of the Gamification Committee (a community for the growth of gamification culture in Russia)
deputy director general of the Video Game Industry Development Organization (VIDO)
founder of the board game publisher GEMENOT and the digital games studio Gemenot Digital
CEO of Digital Lab Games, a studio making marketing games, and host of the gamification podcast This Is No Toy
CEO of GameSTUL! and of the Russian motorsport simulator GoRace, founder of the GoPinball Pinball Museum
senior lecturer at the game industry department of RTU MIREA, director of deep corp., co-founder of AIKU studio, mentor to technology startups.
game director at CarX Technologies
curator of the course Product Gamification and Useful Games at the HSE Art and Design School
director of the School 21 campus (an educational project of Sber) in Veliky Novgorod
director of the School of Education (Universal University), learning experience designer, developer of educational games
managing partner at Semenov&Pevzner, chair of the Creative Industries Commission of the Russian Bar Association, PhD in Law
ex-CEO of My.Games, ex-CEO of VK Play, director general of Igrovoy Holding
director general of the Video Game Industry Development Organization (VIDO)
founder of Mehen Games, ex-Head of PC & Console at My.Games, mentor
producer of the IL-2 Sturmovik game series
director general of the Creative Industries Agency
editor-in-chief of Green Pages, screenwriter, director at the Stanislavsky Theatre
game writer, narrative designer, indie developer, director of the Narratorika online school, lecturer at the Institute of Business and Design.
product manager at MegaFon
director general of SibArtisans studio
former director of game technology at Wargaming, founder and director of Tachanka Tech, head of development of the Mechanicum server platform for video games, CTO of Indie Go Fund
head of level design at the Narratorika online school, author of the book Level Design in Good Taste
head of QA at IndieGo
minister of culture and archives of the Komi Republic
head of digital product attraction at IT Park Uzbekistan
CEO of the studio and production centre Kin-Dza-Dza Games
head of artificial intelligence development at the Ministry of Digital Development of Russia
public relations consultant at SoftClub, expert of VIDO
independent producer, game designer, one of the creators of World of Tanks
narrative director at Mundfish (2020–2024) and narrative producer of Quantum Tit-Bit and DroneBoy, 10+ years in game development, expert of the Video Game Factory
chief operating officer of Clockwork Drakkar studio